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<channel>
	<title>talkin' about • Adam Jury</title>
	
	<link>http://www.adamjury.com</link>
	<description>Adam Jury • Gaming • Apple • Wrestling • Design</description>
	<pubDate>Mon, 17 Nov 2008 04:07:13 +0000</pubDate>
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		<title>Digital Grimoire for Shadowrun</title>
		<link>http://feeds.feedburner.com/~r/TalkinAboutAdamJury/~3/455436022/</link>
		<comments>http://www.adamjury.com/2008/digital-grimoire-for-shadowrun/#comments</comments>
		<pubDate>Mon, 17 Nov 2008 01:24:27 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
		
		<category><![CDATA[Work Stuff]]></category>

		<category><![CDATA[catalystgamelabs]]></category>

		<category><![CDATA[shadowrun]]></category>

		<guid isPermaLink="false">http://www.adamjury.com/?p=145</guid>
		<description><![CDATA[We released our first small, PDF-only project for Shadowrun on Friday; an 18-page supplement that offers some magical expansions, new traditions, spells, adept powers, magical groups, etc.
It&#8217;s an interesting little book, and a fun experiment &#8230; I wrote the BCC text to be quite explicit about what you get with the book, so people don&#8217;t [...]]]></description>
			<content:encoded><![CDATA[<p>We released our first small, PDF-only project for Shadowrun on Friday; an 18-page supplement that offers some magical expansions, new traditions, spells, adept powers, magical groups, etc.</p>
<p>It&#8217;s an interesting little book, and a fun experiment &#8230; I wrote the BCC text to be quite explicit about what you get with the book, so people don&#8217;t buy it expecting a dozen magical groups; nope, there are three, and the BCC tells you exactly which three. I think that&#8217;s the correct way to handle short projects like this. I think four bucks is an awesome price &#8212; if you use *one* thing in the PDF a few times in your game, you have your money&#8217;s worth. Compared to some PDF books that are two bucks for 4-6 pages, we might actually be a little underpriced, but we&#8217;ll see how things shake out during the experiment.</p>
<p><a href="http://www.battlecorps.com/catalog/product_info.php?products_id=2160">Digital Grimoire on BattleCorps.com</a></p>
<p><a href="http://rpg.drivethrustuff.com/product_info.php?products_id=58911&#038;affiliate_id=77000">Digital Grimoire on DriveThruRPG.com</a></p>
<div style="text-align:center;"><a href="http://rpg.drivethrustuff.com/product_info.php?products_id=58911&#038;affiliate_id=77000"><img src="http://www.adamjury.com/wp-content/uploads/2008/11/cat26600-digitalgrimoire.jpg" alt="CAT26600_DigitalGrimoire.jpg" border="0" width="450" height="584" /></a></div>
<p>&copy;2008 <a href="http://www.adamjury.com">talkin' about • Adam Jury</a>. All Rights Reserved.</p>.<img src="http://feeds.feedburner.com/~r/TalkinAboutAdamJury/~4/455436022" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Virtual vs. Centralized Offices</title>
		<link>http://feeds.feedburner.com/~r/TalkinAboutAdamJury/~3/448139454/</link>
		<comments>http://www.adamjury.com/2008/virtual-vs-centralized-offices/#comments</comments>
		<pubDate>Mon, 10 Nov 2008 07:45:57 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
		
		<category><![CDATA[General]]></category>

		<category><![CDATA[Work Stuff]]></category>

		<guid isPermaLink="false">http://www.adamjury.com/?p=142</guid>
		<description><![CDATA[Over on Shadowrun4.com, I just wrote about Virtual Office vs. Real Office. Some of my readers may find the topic interesting. Drop by and share your experiences or ask some questions!
&#169;2008 talkin' about • Adam Jury. All Rights Reserved..]]></description>
			<content:encoded><![CDATA[<p>Over on <a href="http://shadowrun4.com">Shadowrun4.com</a>, I just wrote about <a href="http://www.shadowrun4.com/wordpress/2008/11/daily-blogging-virtual-office-vs.-real-office/">Virtual Office vs. Real Office</a>. Some of my readers may find the topic interesting. Drop by and share your experiences or ask some questions!</p>
<p>&copy;2008 <a href="http://www.adamjury.com">talkin' about • Adam Jury</a>. All Rights Reserved.</p>.<img src="http://feeds.feedburner.com/~r/TalkinAboutAdamJury/~4/448139454" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Daily Blogging on Shadowrun4.com</title>
		<link>http://feeds.feedburner.com/~r/TalkinAboutAdamJury/~3/430214913/</link>
		<comments>http://www.adamjury.com/2008/daily-blogging-on-shadowrun4com/#comments</comments>
		<pubDate>Fri, 24 Oct 2008 01:49:32 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
		
		<category><![CDATA[Gaming]]></category>

		<category><![CDATA[General]]></category>

		<category><![CDATA[Work Stuff]]></category>

		<category><![CDATA[catalystgamelabs]]></category>

		<category><![CDATA[shadowrun]]></category>

		<guid isPermaLink="false">http://www.adamjury.com/?p=140</guid>
		<description><![CDATA[Just a note that from now until November 24th, I&#8217;ve taken up the challenge of blogging, daily, about Shadowrun or Catalyst in general on Shadowrun4.com.
&#169;2008 talkin' about • Adam Jury. All Rights Reserved..]]></description>
			<content:encoded><![CDATA[<p>Just a note that from now until November 24th, I&#8217;ve taken up the challenge of blogging, daily, about Shadowrun or Catalyst in general on <a href="http://shadowrun4.com">Shadowrun4.com</a>.</p>
<p>&copy;2008 <a href="http://www.adamjury.com">talkin' about • Adam Jury</a>. All Rights Reserved.</p>.<img src="http://feeds.feedburner.com/~r/TalkinAboutAdamJury/~4/430214913" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>The latest Gen Con LLC updates</title>
		<link>http://feeds.feedburner.com/~r/TalkinAboutAdamJury/~3/428206096/</link>
		<comments>http://www.adamjury.com/2008/the-latest-gen-con-llc-updates/#comments</comments>
		<pubDate>Wed, 22 Oct 2008 05:07:01 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
		
		<category><![CDATA[Gaming]]></category>

		<category><![CDATA[gencon]]></category>

		<category><![CDATA[lucasfilm]]></category>

		<guid isPermaLink="false">http://www.adamjury.com/?p=136</guid>
		<description><![CDATA[Trask over at Living Dice has posted the most recent news about Gen Con LLC&#8217;s Chapter 11 Bankruptcy filing, including a nice summary and some of the documents themselves.
In short, Gen Con LLC has come up with a plan to pay back their debts, and the creditors have until the end of December to decide [...]]]></description>
			<content:encoded><![CDATA[<p>Trask over at <a href="http://www.livingdice.com">Living Dice</a> has posted the <a href="http://www.livingdice.com/index.php/366-Gen-Con-Bankruptcy-Chapter-11-Filing-Released.html">most recent news</a> about Gen Con LLC&#8217;s Chapter 11 Bankruptcy filing, including a nice summary and some of the documents themselves.</p>
<p>In short, Gen Con LLC has come up with a plan to pay back their debts, and the creditors have until the end of December to decide on whether to accept those terms. So, it&#8217;s likely that everyone will have to wait a few more months for further news.</p>
<p>For my previous posts on Lucasfilm&#8217;s lawsuit against Gen Con LLC and the Chapter 11 filing, please check the posts under the <a href="http://www.adamjury.com/tag/gencon/">gencon</a> tag.</p>
<p>&copy;2008 <a href="http://www.adamjury.com">talkin' about • Adam Jury</a>. All Rights Reserved.</p>.<img src="http://feeds.feedburner.com/~r/TalkinAboutAdamJury/~4/428206096" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Mur Lafferty on Creative Commons</title>
		<link>http://feeds.feedburner.com/~r/TalkinAboutAdamJury/~3/425537675/</link>
		<comments>http://www.adamjury.com/2008/mur-lafferty-on-creative-commons/#comments</comments>
		<pubDate>Mon, 13 Oct 2008 15:50:47 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<category><![CDATA[creativecommons]]></category>

		<category><![CDATA[podcast]]></category>

		<guid isPermaLink="false">http://www.adamjury.com/?p=134</guid>
		<description><![CDATA[Mur Lafferty&#8217;s most recent episode of I Should Be Writing has a nice summary of what Creative Commons is, what sort of projects have used it, and what you can use it for. The Creative Commons talk starts at roughly the 5:15 point of the podcast.
&#169;2008 talkin' about • Adam Jury. All Rights Reserved..]]></description>
			<content:encoded><![CDATA[<p>Mur Lafferty&#8217;s most recent episode of <a href="http://isbw.murlafferty.com/2008/10/09/isbw-102-creative-commons/">I Should Be Writing</a> has a nice summary of what Creative Commons is, what sort of projects have used it, and what you can use it for. The Creative Commons talk starts at roughly the 5:15 point of the podcast.</p>
<p>&copy;2008 <a href="http://www.adamjury.com">talkin' about • Adam Jury</a>. All Rights Reserved.</p>.<img src="http://feeds.feedburner.com/~r/TalkinAboutAdamJury/~4/425537675" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Bret Hart’s autobiography available in USA</title>
		<link>http://feeds.feedburner.com/~r/TalkinAboutAdamJury/~3/425537676/</link>
		<comments>http://www.adamjury.com/2008/bret-harts-autobiography-available-in-usa/#comments</comments>
		<pubDate>Tue, 07 Oct 2008 22:23:08 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
		
		<category><![CDATA[Wrestling]]></category>

		<category><![CDATA[review]]></category>

		<guid isPermaLink="false">http://www.adamjury.com/?p=120</guid>
		<description><![CDATA[

Hitman: My Real Life in the Cartoon World of Wrestling (or the Kindle Edition) is now available in the USA. I read the Canadian version when it was released last year, and it&#8217;s one of the finest books written about professional wrestling, and a great autobiography in its own right. 
It&#8217;s a relatively large book [...]]]></description>
			<content:encoded><![CDATA[<div style="float:right;"><a href="http://www.amazon.com/gp/product/0446539724?tag=talabo-20"><img src="http://www.adamjury.com/wp-content/uploads/2008/10/hitman-book-cover-large.jpg" alt="hitman-book-cover-large.jpg" border="0" width="150" height="225" align="right" /></a>
</div>
<p><a href="http://www.amazon.com/gp/product/0446539724?tag=talabo-20">Hitman: My Real Life in the Cartoon World of Wrestling</a> (or the <a href="http://www.amazon.com/gp/product/B001FA0OZU?tag=talabo-20">Kindle Edition</a>) is now available in the USA. I read the Canadian version when it was released last year, and it&#8217;s one of the finest books written about professional wrestling, and a great autobiography in its own right. </p>
<p>It&#8217;s a relatively large book [many wrestling fans describe it as "huge," but I wouldn't go that far], and Bret tells a great story, aided by his note-taking and audio-recordings from his decades in the wrestling business. Hart has always had a large opinion of himself, his wrestling abilities, and his place in the wrestling business, and that bleeds through the pages of this book; but he also lays bare his sins [largely as an adulterer, but also as an occasional drug user] in a way no well-respected wrestler has done before. Lifelong fans of the Hitman may question whether he was really someone to grow up idolizing.</p>
<p>And then there&#8217;s the Hart Family, torn apart by tragedy after tragedy: Owen Hart&#8217;s horrible death, the fall of Stampede Wrestling and Bruce&#8217;s struggles to keep it alive, the deaths of Brian Pillman and Davey Boy Smith, and the bitter family infighting. Like <a href="http://www.amazon.com/gp/product/1550227874?tag=talabo-20">Pain and Passion: The History of Stampede Wrestling</a>, Hitman leaves you in a place where you can&#8217;t help but think that the Hart family sacrificed far too much while becoming &#8220;Wrestling&#8217;s First Family.&#8221;</p>
<p>If you&#8217;re a wrestling fan, this book is a must-read &#8212; no other wrestling title has covered Stampede Wrestling and the 80s-90s World Wrestling Federation in the way that Bret Hart can. If you&#8217;re not a wrestling fan, Bret&#8217;s ego and his long-winded descriptions of his most famous matches may turn you off, but there is a great story in this title, well-told, beautiful and disgusting at the same time. Mick Foley&#8217;s <a href="http://www.amazon.com/gp/product/0061031011?tag=talabo-20">Have a Nice Day!</a> may have broken the door down for wrestling books, but <a href="http://www.amazon.com/gp/product/0446539724?tag=talabo-20">Hitman: My Real Life in the Cartoon World of Wrestling</a> keeps them relevant.</p>
<p>I can&#8217;t resist throwing in my favorite quote from the book:</p>
<blockquote><p>&#8220;I told Bruce [Hart] the spotlight needed to be on Owen [Hart] because Survivor Series would be the beginning of Owen&#8217;s heel turn on me. After I explained what everybody&#8217;s role would be, Bruce went right back to designing the match around himself, and I had to reprimand him in front of everyone. Shawn [Michaels] muttered to him, &#8220;If <em>my</em> brother was world champion and the best in the busines, I think I&#8217;d quit fucking arguing with him and start listening to him!&#8221; There was nothing Bruce could say in response to that. He shut up, but I could tell the reprimand stuck in this craw.</p></blockquote>
<p>&copy;2008 <a href="http://www.adamjury.com">talkin' about • Adam Jury</a>. All Rights Reserved.</p>.<img src="http://feeds.feedburner.com/~r/TalkinAboutAdamJury/~4/425537676" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Paul Tevis ransoming 4 episodes of Have Games Will Travel</title>
		<link>http://feeds.feedburner.com/~r/TalkinAboutAdamJury/~3/425537677/</link>
		<comments>http://www.adamjury.com/2008/paul-tevis-ransoming-4-episodes-of-have-games-will-travel/#comments</comments>
		<pubDate>Tue, 23 Sep 2008 13:55:31 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
		
		<category><![CDATA[Gaming]]></category>

		<category><![CDATA[fundable]]></category>

		<category><![CDATA[podcasts]]></category>

		<category><![CDATA[ransommodel]]></category>

		<guid isPermaLink="false">http://www.adamjury.com/?p=115</guid>
		<description><![CDATA[Game podasting demon Paul Tevis is currently using the ransom model to release 4 episodes of his podcast, Have Games Will Travel: For a Few Games More. These four episodes are already recorded and will be released once a week for a month if Paul reaches his very modest goal, using the Fundable pledging service.
I&#8217;ve [...]]]></description>
			<content:encoded><![CDATA[<p>Game podasting demon <a href="http://gameslinger-enterprises.com/">Paul Tevis</a> is currently using the ransom model to release 4 episodes of his podcast, <a href="http://gameslinger-enterprises.com/2008/09/22/ransoming-have-games-will-travel/">Have Games Will Travel: For a Few Games More</a>. These four episodes are already recorded and will be released once a week for a month if Paul reaches his very modest goal, using the <a href="http://www.fundable.com/groupactions/groupaction.2008-09-22.0409464916">Fundable</a> pledging service.</p>
<p>I&#8217;ve listened to dozens &#8212; hundreds, probably &#8212; of Paul&#8217;s podcasts over the last few years, so it was a no-brainer to throw a few bucks down to support this effort.</p>
<p>&copy;2008 <a href="http://www.adamjury.com">talkin' about • Adam Jury</a>. All Rights Reserved.</p>.<img src="http://feeds.feedburner.com/~r/TalkinAboutAdamJury/~4/425537677" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Review: Things We Think About Games</title>
		<link>http://feeds.feedburner.com/~r/TalkinAboutAdamJury/~3/425537678/</link>
		<comments>http://www.adamjury.com/2008/review-things-we-think-about-games/#comments</comments>
		<pubDate>Thu, 04 Sep 2008 13:43:34 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
		
		<category><![CDATA[Gaming]]></category>

		<category><![CDATA[review]]></category>

		<guid isPermaLink="false">http://www.adamjury.com/?p=106</guid>
		<description><![CDATA[Things We Think About Games is the first book published by Gameplaywright Press, a joint effort between game industry veterans Will Hindmarch [who I consider a good friend] and Jeff Tidball [who I have met once, a few years back ... in the middle of a discussion about television cooking shows, not a subject that [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.amazon.com/dp/0981884008/?tag=talabo-20">Things We Think About Games</a> is the first book published by <a href="http://gameplaywright.net">Gameplaywright Press</a>, a joint effort between game industry veterans Will Hindmarch [who I consider a good friend] and Jeff Tidball [who I have met once, a few years back ... in the middle of a discussion about television cooking shows, not a subject that I have exhaustive knowledge on.] Both guys have written and designed all around the gaming industry, and the book has dozens of other contributors.</p>
<p><a href="http://www.amazon.com/dp/0981884008/?tag=talabo-20"><img src="http://www.adamjury.com/wp-content/uploads/2008/09/twt-sm.jpg" alt="TWT-sm.jpg" border="0" width="150" height="221" align="right" /></a></p>
<h2>About the Book</h2>
<p>I expected this book to be a series of essays. I don&#8217;t think any of the promotions for the books misled me &#8212; they just didn&#8217;t really specify <em>what</em> was in the book, so I just assumed it was essays. It isn&#8217;t; the majority of the book are short &#8220;proverbs&#8221; about game design, game playing, game teaching, and more. It&#8217;s introduced by <a href="http://wilwheaton.typepad.com/">Wil Wheaton</a>, and closes with am modified version of John August&#8217;s <a href="http://johnaugust.com/archives/2007/seven-things-warcraft">Seven Lessons I learned from World of Warcraft</a> and an essay from <a href="http://www.io.com/~sjohn/blueroom.htm">S. John Ross</a>.</p>
<p>So while a quick flip-through of the book showed me that it wasn&#8217;t what I anticipated, that flip-through sold me on the book, as I was able to instantly absorb, agree, and disagree with several of the entries. It sparked instant conversation with the people I was hanging out with, and <a href="http://robdonoghue.com/">Rob Donoghue</a> made great use of the book&#8217;s format, having various friends and industry people sign his copy of the book &#8230; on a page they strongly agreed or disagreed with.</p>
<h2>About the Contents</h2>
<p>Will Hindmarch was inebriated a few nights ago, and via <a href="http://twitter.com/wordwill/statuses/907775431">Twitter</a> gave me permission to quote a few entries for purposes of this review.</p>
<blockquote><h3>001 - The player of any game has, at most, two hands</h3>
<p>If your game requires a player to hold, handle, or move more than two things, you should know where the player sets one item while she is manipulating another. You should have a good reason for not including some indication of that place on your game board, in the rulebook, or in the money shot of your game on the box.</p>
<p>In poker, for example, the placement of cards and chips is customary. Even still, a nice poker tabletop has a chip rack and maybe a designated place for hole cards. A board game should provide a designated place for a draw deck, discard pile, and scoring if at all possible.</p>
</blockquote>
<p>Hell yeah! I&#8217;d pay for an expansion to <a href="http://www.daysofwonder.com/tickettoride/en/">Ticket to Ride</a> that contained the following:</p>
<ul>
<li>A number of racks suitable for stacking destination tickets again (much like tile holders in Scrabble).</li>
<li>A cool board for setting the 5 face-up cards, the draw pile, and the destination tickets draw pile.</li>
</ul>
<p>That&#8217;s it! I&#8217;d put down my money for that product right away. It would be great to replace the handmade racks I currently have to stack destination tickets against, and the board for placing the various draw piles would be a nice bonus.</p>
<p>The game is by no means defective without them, but it could be that much better with. I&#8217;m actually relatively new to Ticket To Ride [been playing less than a year, have probably played 50-75 times], but each time when I teach it to someone, they find it confusing that they have two different types of cards, and no place to easily put and refer to the destination tickets.</p>
<blockquote><h3>030 - Dollar for dollar, a roleplaying game is very nearly the most efficient entertainment you can buy.</h3>
</blockquote>
<p>I want to agree with this, but I think for the majority of groups, the majority of the monetary cost <strong>and</strong> the majority of prep-time/organizational work is placed on the gamemaster. It&#8217;s efficient entertainment for players, but not necessarily for the GM.</p>
<blockquote><h3>023 - In a tabletop roleplaying games, the characters are all wearing pants.</h3>
<p>This is true even though none of the players informed the gamemaster that their characters were putting their pants on.</p>
<p>Issues such as these&#8211;things that any person would do without comment&#8211;are collectively &#8220;pants issues,&#8221; and players in any sane game may always assert that they have done such things if it ever becomes important.
</p></blockquote>
<p>This is one of those issues that makes me stress that all roleplaying groups should talk in advance of the campaign about expectations and defaults. It shouldn&#8217;t be necessary to say &#8220;I grab my cel phone when I leave the apartment.&#8221; each and every time your character prepares to go out, nor &#8220;I load my gun.&#8221; before going out on a shadowrun. If your character is going to be a goofball unless you &#8220;babysit&#8221; him during the entire game session, is that really fun?</p>
<blockquote><h3>078 - If a rule is optional, give it a name.</h3>
<p>Players should be able to quickly describe their house game to other players by casually citing rule names.</p>
<p>Jargon is good. It creates a culture of player and is just more fun than quoting a rulebook. Part of what makes poker excellent is the swollen insider vocabulary that comes with it. For example, &#8220;We&#8217;re playing Chicago, Follow the Queen, so high spade in the hole splits the pot.&#8221;</p>
<p>If you can get players talking like your game talks, then you&#8217;ve got them.</p></blockquote>
<p>I heavily agree with this, especially as it pertains to RPGS and properly calling out rules that are truly optional. However, this doesn&#8217;t pertain to inventing new slang for common terms&#8211;this is covered elsewhere in the book, and it&#8217;s viewed as a bad thing.</p>
<p>There you go &#8212; that&#8217;s a quick sampling of the type of material that makes up the majority of the book.</p>
<h2>Criticisms</h2>
<p>While many of the entries in the book are numbered [as the examples show], the pages aren&#8217;t. This bugs me. Rationally, I know I don&#8217;t really need page numbers in this book, but it still bugs me.</p>
<p>Most of the pages have tags &#8212; just like a blog &#8212; in the corner. Samples are &#8220;all games&#8221;, &#8220;play&#8221;, &#8220;poker&#8221;, &#8220;history&#8221;, &#8220;teaching games&#8221;, etc. Sadly, there is no &#8220;tag cloud&#8221; in the book; no reference to tell you which pages talk about game design vs. game teaching vs. poker.</p>
<p>Both of these problems could be fixed relatively quickly in a future print run &#8230;</p>
<h2>Buy It</h2>
<p>Bite-sized and approachable, <a href="http://www.amazon.com/dp/0981884008/?tag=talabo-20">Things We Think About Games</a> is well worth reading for both casual and hardcore gamers, and especially for game designers. You won&#8217;t agree with all of it, and that&#8217;s part of its charm: one page may make you smile and nod, the next will have you curling your lip in a bitter sneer. Hopefully, it will help you avoid that sneer during the next game you play.</p>
<p>&copy;2008 <a href="http://www.adamjury.com">talkin' about • Adam Jury</a>. All Rights Reserved.</p>.<img src="http://feeds.feedburner.com/~r/TalkinAboutAdamJury/~4/425537678" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>ENnie Awards Voting!</title>
		<link>http://feeds.feedburner.com/~r/TalkinAboutAdamJury/~3/425537679/</link>
		<comments>http://www.adamjury.com/2008/ennie-awards-voting/#comments</comments>
		<pubDate>Mon, 28 Jul 2008 19:53:23 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
		
		<category><![CDATA[Gaming]]></category>

		<category><![CDATA[catalystgamelabs]]></category>

		<category><![CDATA[ennies]]></category>

		<category><![CDATA[shadowrun]]></category>

		<guid isPermaLink="false">http://www.adamjury.com/?p=102</guid>
		<description><![CDATA[Voting in the ENnie Awards is now open. The publisher I work for, Catalyst Game Labs, is nominated for Fan Choice Best Publisher, and the Shadowrun Quick-Start Rules &#8212; the best RPG Quick-Start Rules ever, you know! &#8212; are up for Best Free Product.
&#169;2008 talkin' about • Adam Jury. All Rights Reserved..]]></description>
			<content:encoded><![CDATA[<p>Voting in the <a href="http://www.ennieawards.com/voting/index.phtml">ENnie Awards</a> is now open. The publisher I work for, Catalyst Game Labs, is nominated for Fan Choice Best Publisher, and the <a href="http://shadowrun4.com/quickstart/">Shadowrun Quick-Start Rules</a> &#8212; the best RPG Quick-Start Rules ever, you know! &#8212; are up for Best Free Product.</p>
<p>&copy;2008 <a href="http://www.adamjury.com">talkin' about • Adam Jury</a>. All Rights Reserved.</p>.<img src="http://feeds.feedburner.com/~r/TalkinAboutAdamJury/~4/425537679" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>eBay: Donkey Show</title>
		<link>http://feeds.feedburner.com/~r/TalkinAboutAdamJury/~3/425537680/</link>
		<comments>http://www.adamjury.com/2008/ebay-donkey-show/#comments</comments>
		<pubDate>Wed, 23 Jul 2008 03:52:05 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
		
		<category><![CDATA[General]]></category>

		<category><![CDATA[classicbattletech]]></category>

		<category><![CDATA[ebay]]></category>

		<guid isPermaLink="false">http://www.adamjury.com/?p=101</guid>
		<description><![CDATA[I registered for eBay in September, 1998. I do not buy on eBay often, but &#8230; damn, I&#8217;ve had that account for nearly 10 years.
So last week I decided I wanted to sell something for the first time.
I wrote up a blurb, took some pictures, went through the web forms and bam! an error! Some [...]]]></description>
			<content:encoded><![CDATA[<p>I registered for eBay in September, 1998. I do not buy on eBay often, but &#8230; damn, I&#8217;ve had that account for nearly 10 years.</p>
<p>So last week I decided I wanted to sell something for the first time.</p>
<p>I wrote up a blurb, took some pictures, went through the web forms and bam! an error! Some sort of generic error after I tried to do the phone authentication thing. I waited a half hour, tried again .. same thing. Waited until the next day, same thing.</p>
<p>Then I tried to use eBay&#8217;s &#8220;live chat&#8221; to get a solution, and got two solutions, one of which didn&#8217;t work, and the other was &#8220;make a new account.&#8221;</p>
<p>So I emailed tech support. They told me that I could use the same first solution that didn&#8217;t work, and a second solution &#8212; which also didn&#8217;t work &#8212; of recreating the auction from scratch. They also misidentified the problem [I was not getting a "page not responding" error; I was getting an error from the web app, not the web server.</p>
<p>[You will note that I am using the term "solution" in a loose manner.]</p>
<p>So I went back to the tech support email form, pasted in my original email, the original set of solutions, and a note that neither of the two worked.</p>
<p>Guess what I received?</p>
<p>A form letter listing the same two non-working solutions! 100% identical except for the name signed to it!</p>
<p>So today I gave in and created a new account, and it worked peachy keen, and if you&#8217;d like to buy the rare-ish Classic BattleTech book <i>FedCom Civil War</i>, you can checkity the link below. I&#8217;ll be listing some other gaming stuff that I&#8217;ve had sitting around my office, but maybe not until after Gen Con. We&#8217;ll see how things go.</p>
<p><a href="http://cgi.ebay.ca/ws/eBayISAPI.dll?ViewItem&#038;ssPageName=STRK:MESELX:IT&#038;item=270258493033">My eBay Auctions</a></p>
<p>PS: If you work for eBay, and if you have a smidge of care for me and/or my work in the gaming industry, you know how to reach me. I&#8217;d love for my original eBay account &#8212; adamjury, not adamjury2008 &#8212; be properly set up for selling.</p>
<p>&copy;2008 <a href="http://www.adamjury.com">talkin' about • Adam Jury</a>. All Rights Reserved.</p>.<img src="http://feeds.feedburner.com/~r/TalkinAboutAdamJury/~4/425537680" height="1" width="1"/>]]></content:encoded>
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